| Forum Home > Games > Quake (PC/N64/Saturn, 1996) | ||
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Site Owner Posts: 184 |
No PlayStation version for you!
Quake is really the groundbreaking FPS game with full 3D environments and 3D polygon models. Looking at it now, the graphics appear dated with low resolution textures but this game was very innovative and popular despite NOT being what the developers envisioned for Quake (From what I understand they wanted to make a 3D dungeon crawler RPG like Diablo in a First Person Shooter and with Lovecraftian creatures and horror). What they created instead was a fast paced action FPS much like Doom (Even with similar story, I'll get into that) but with 3D polygons and a brownish tint to everything...
Some stuff I really like is the difficulty selection and episode selection are in the form of game levels; you walk down specific paths to determine how hard the game is or what series of levels you'll be playing. Storyline goes like this: People made portals (Like Doom), the portals backfired on the creators and monsters are coming through (Like Doom). You're the only survivor and it's up to you to slip to the other side and kill their leader (Like Doom). The instruction manual mentions an enemy codenamed "Quake" but the final boss is a stationary tentacle monster straight outta Cthulhu stories named Shub-Niggurath which was responsible spawning all the enemies... Yeah, the final boss is a bit lacking in imagination... If you play this and get to Shub-Niggurath, you'll see what I mean.
Overall this game is pretty fun, but I think this is what Doom II should've been as the story and gameplay are both very similar. The graphics and engine just a step up from Doom but it's still running around killing demons and possessed soldiers. Overall it just feels like an average kill or be killed FPS game and short of graphics and game engine, Quake really didn't offer anything we haven't seen before. Quake gets 3 out of 5 monsters from the mind of H. P. Lovecraft. | |
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