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Forum Home > Games > Super Godzilla (SNES, 1993)

madwolf555
Site Owner
Posts: 184

If it doesn't say "super" in the title then how'd you know it's a Super Nintendo game?


Okay... You know how I said Godzilla for the NES is "interesting" with the hexagon board and traversing to bosses? Well that's still here... But what isn't here is the stages where you just destroy waves of enemies that're tiny metal toys to the might of Godzilla... That's right, this game is traversing a game board map to fight bosses. Fighting bosses really changed too, it's not a simple fight anymore but a get in close, punch, then the farther back you get gives you a more powerful special attack to use. Doing so plays a brief animation of your attack and reveals the enemy's HP counting down.


"... Oops, I walked into and destroyed a building full of people... You're the worst. Godzilla pilot. Ever!"
-Godzilla


"Sooooooooooo... I punch you, then back off and as I'm retreating, I build up a special move that gets displayed like a Pokemon animation? Umm... Okay... Weird, but okay..."-Godzilla

Storyline's pretty much same as the rest but with a bit of a 90s Godzilla twist: Aliens invade Earth, use monsters to fight their battles and are the level bosses, Godzilla is the only one that save the world... But this time he has to have a computer installed on him or some kinda thing so a human (You) can control him. This game's got some good points but could use more action and destruction... As it is it feels less like "Super" Godzilla and more like well, "Mediocre" Godzilla. This one gets 2 out 5 alien invasions.

July 13, 2015 at 2:54 PM Flag Quote & Reply

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